IML FAQ #11: CONTENTS:
SECTION 1 - Support Products/Sites
- Imagine related:
References/Help Books/Magazines/ftp sites,BBSes,
Models/Textures (pics) materials, HTML home pages.
- How do I reach Impulse?
- What was the Imagine Mailing List?
- What is the Imagine Mailing List and how to get it?
SECTION 2 - Modeling and Detail Editor
- How do I brush-map a ground plane?
- How do I make glass?
- The Slice command doesn't work or gives me errors.
- How can I make a room so that the walls don't have cracks?
- When I select a group of points in the DETAIL editor, all I
can do is drag them...not ROTATE or SCALE interactively.
- List of common Index of Refractions
- How do you make mirrors?
- How do I make 'metals' and what are some good gold attributes?
- Is there a quick way to add faces to my object without
using the Slice command?
- How do I make 'wire-frame' objects?
- How can I create seashells?
- May I use more than four textures in Imagine v2.0?
- How do I make realistic clouds?
- How do I create visible light beams?
- How can I simulate underwater ambient?
- Does anyone have suggestions for emulating soft shadows?
- Can I create 2d/3d smoke effects? How?
- How Bones works? (by Lesk and Mark Decker)
- Halo around light sources: the glow effect.
- Can a reflective object inside a glass tube render properly?
- Help with Slice function, By J. Goldman.
- Fog object and global fog: undersea fog spotlight.
- Disco ball effect: how simulate some sort of radiosity.
- How can I create a candle flame?
- What are the differences between Spin and Sweep functions?
- Modeling strategies: modeling hands, feet, etc...
- How can I create neon lights?
- How can I get a checkered plane with checks of different
textures?
- How can I simulate the effect of a bright light reflecting
off thousands of tiny particles suspended in air?
- I still have questions about the bones feature, let's say
I had a "can" object of coke and I want to make it dance.
- Constrain, freeze, release: inverse kinematics.
- Inverse kinematics: getting started, By Randy R. Wall.
- Phong edges, By Charles Blaquiere.
- How do I obtain a nice sparkle off the edge of a wine glass
or chrome object (By George deBeaumont)?
- Imagine something hairy....
- Brick quickly, By Conny Joennson.
- Realistic glass, By Lumbient.
- Extruding 3D objects, By Steven Blackmon.
- Negative scaling: mirror feature, By Gregory Denby.
- How Smoothing tool works (By Bill Dimech)?
- Receiver, a Smoothing tool example, By Gabriele Scibilia
- Creating springs, spirals and coils, By Stephen Gifford.
- Modelling tips, By Tom Granberg.
- A first Imagine project, By Gregory Denby.
- Phong shading: side effects, By Gregory Denby.
- Lighting oddities, By Gregory Denby.
- Lighting strategies for Imagine, By Gregory Denby.
SECTION 3 - Forms Editor
- After a Forms Editor object is loaded into the Detail Editor
and manipulated, it won't reload into the Forms Editor.
- Forms Editor: getting started, By David Alan Steiger.
SECTION 4 - Cycle Editor
- I made this animation sequence in the Cycle editor, but when
I set it up in the stage/action editors, the motion of the
overall object isn't there!
SECTION 5 - Spline Editor
- I tried to import a Postscript font but I got a
'Vector not found' error. What does this mean?
SECTION 6 - Animation, Stage Editor and Action Editor
- Even though I move an Object/Camera/Light to a new
POSITION/ALIGNMENT/SIZE in the STAGE editor, Imagine seems
to 'forget' what I did!
- How do I use the Grow Effect?
- How do I use the Tumble Effect?
- How do you get something to roll (at the right speed!) while
following a path?
- When I move a Tracked Camera in the STAGE editor, it doesn't
realign and draw the Perspective view correctly!
- When I increase the number of frames in an animation I find
my scene gets mangled in the first frame. Why?
- How do I use the Sway Effect?
- Depth of field.
- I'm having trouble creating a revolving light (ala emergency
vehicle), I am making an animation of a room which has
hanger-type doors opening and I want to make a warning light
which flashes when the doors open, By Peter Borcherds.
- Inertia effect: overshoot, By Charles Blaquiere and Milan Polle.
SECTION 7 - Rendering and the Project Editor
- Why do objects render fine in Scan-line, but disappear in Trace?
- I have a problem with Filtered objects/fog and the Global Backdrop!
- My animation frames look fine, but when animated, they have
the 'crawly' effect.
- What situations, parameters, attribute values, etc. require
the most trace rendering time?
- How do I get rid of the 'Jaggies'?
- How can I figure out pixel aspect for a given resolution?
- When making a disco ball effect, will a SPHERICAL light set
at 255 be bright enough to cause visible spots on the
surfaces in a scene?
- How long should it take to do a full trace picture with
perhaps one transparent glass on a Amiga 3000/25? Is 4.5 hrs
too much?
- Is there any particular format that Imagine prefers?
Ham? 32 Color? EHB? 24 bit 1000 x 1000?
- I would like to use conical light sources with my rendering,
is there anyway "see" in wire-frame where the light will fall?
- How important is lighting for a rendering, and is there any
'preset' method used to get good results?
- Help with Fog, How do I use it and how does it work?
- How can I render in Wide-screen/Letter-box format?
- I selected Spheres for my particle object, but all I get is a
polygonal shape!
- Help with Fog: if you place a fog object inside another,
they cancel out, why?
- The config file says something about 'oct-tree level'.
What EXACTLY is this about?
SECTION 8 - Essence Settings and Other Attributes
- Electrical Arc (Essence)
- Veined Marble (Essence)
- Rough marble/rock (Essence)
- Soap Bubble (Imagine 2.0 and higher)
- Spaceship Panels (Imagine 2.9 and higher)
- Bark, mountain, stone effects (Imagine 2.9 and higher)
- Solar corona (Essence)
- Solar corona (Imagine 2.9 and higher)
- Sludge (Imagine 2.9 and higher)
- Marble (Imagine 2.0 and higher)
- Starfield (Imagine 2.9 and higher)
- Photon Torpedo (Imagine 2.9 and higher)
- Spaceship shield (Imagine 2.9 and higher)
- Spaceship shield (Imagine 2.9 and higher)
- All purpose ground cover (Imagine 2.9 and higher)
- Steam engine, shafts of light (Imagine 2.9 and higher)
- Fun with Fuzz texture (Imagine 2.9 and higher)
- Water (Imagine 2.0 and higher)
- Castle brick (Essence)
- Cloth (Essence)
- Fabric (Imagine v2.9 and higher)
- Glowing fireball (Imagine 2.9 and higher)
- Nebulae (Imagine 2.9 and higher)
- Fire and ice (Imagine 2.9 and higher)
- Quick & dirty way to make trees (Imagine 2.9 and higher)
- Ship texture (Imagine 2.9 and higher)
- Carpet (Imagine 2.9 and higher)
- Plasma beam (Imagine 2.9 and higher)
- Nebulae (Imagine 2.9 and higher)
- Lightning (Imagine 2.9 and higher)
- Fire (Essence)
- Clouds (Essence)
- Asteroids (Imagine 2.9 and higher)
- Alien surfaces (Imagine 2.9 and higher)
SECTION 9 - Miscellaneous
- What the heck is BTW, IMO and other weird abbreviations...
- Rendering and refresh times are MUCH too slow, even with an
accelerator. Are there any Basic tricks or hints to help?
- How long will before my renderings aren't ugly anymore?
- Hex edit for Imagine - High Res video mode change Amiga only
- What are Particles?
- Everything about motion blur, By Mark Allan Fox
- 3D stereograms, By Gary Beeton
- Working with bitmaps, By Douglas Smith
- What are N.U.R.B.S?
- What's a Blob?
CLOSING - Closing statements and Disclaimer
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